AWAY MISSIONS 101
Ground Rules (memorize before proceeding on to advanced stages):
Don't laugh at the natives, no matter how tacky their
costumes are, or how bad their makeup is. Chances are that they or
omnipotent god will kill you for it.
2. Men: Don't get all heroic and don't get too curious,
especially if you happened
to be wearing red. This will lead to
sudden but inevitable death.
3. Women: Accept the fact that you will be abducted
aliens on a regular basis. At least you won't die.
4. If the flower is pretty, don't approach it. It will
hit you with poisoned barbs or spray you with HornyPowder
™. This, then, is only advisable if the object of your
happens to be near (especially if that object is a Vulcan and you're
just a simple country doctor).
idols are never just the stupid lumps they
appear. Highly intelligent Vulcans should be especially wary, as
beings seem particularly drawn to the injury and torture
of these types.
6. If your girlfriend doesn't look like she's
aged since the
last time you've seen her (and if the last time was over ten years
ago), it's likely that she's not who
she claims. Be especially wary
if she requests salt-tablets or takes to sucking face (literally)
with every unfortunate
7. Get a first name. A first name instantly gives you a far
higher chance of survival, as it implies
an emotional connection
rarely afforded the common Red-Shirt. This interest can cause a
cascade affect, creating a Mary
Sue in the most extreme cases, but
usually it is simply a means of survival. Should you realize that
you have escalated
into a Mary Sue, please exit the screen
immediately and seek medical attention.
8. Do not date or be related to any
of the Senior Staff. This
is a one-way ticket to death.
9. The nicer the planet looks, the more dangerous it actually
Believe that you're not the first race that thought it was
pretty, and you're certainly not the most powerful.
sure to keep a Standard-Issue Kirk around, just in case
you find yourself set on by beautiful alien women (this does not,
work on extremely tall, belligerent women. These will
require the use of a Standard-Issue McCoy).
11. Should you encounter
an evil alien telepath (which you will,
repeatedly), be sure to keep it far away from your overly-emotional
evil telepaths will flock to this creature like pre-pubescent
girls to boy bands.
Away Mission Standard Procedures:
It is customary, though not particularly wise, for your
entire senior staff to beam down, leaving, it seems, Sulu's animate
plant in charge of the ship.
2. Upon arriving on the planet's surface, it is customary to
report your arrival back to
the Potted Plant.
3. "Routine away missions" are, in fact, mythical. Enjoy your
tranquility for the very short minutes
you've got it. Soon, you
might be dead.
4. Should you be lucky enough to survive the first encounter
with the residents
of so-called deserted planets, be sure to keep
your guard up and your eyes peeled. Don't, under any circumstances,
the group. Homicidal aliens and beings who only want
to "test" the human race rarely stop at only one death. Refer to the
rules and what they say about the necessity of first names.
5. Never trust anyone especially nice, especially helpful or
good-looking. They are never any of these things. It is
standard procedure to report such persons to your captain for
6. If a device looks particularly dangerous or even strange, the
away mission is advised not to approach,
but to blow it up with your
phaser immediately. Believe us, you'll be grateful later.
7. On the slim chance you should
survive your first away
mission, be sure to make the most of your time. You will inevitably
be called upon to repeat
the experience, and your chances of survival
aren't at all good.
If you have any questions, please flip your
communicator open (be
sure it's not your phaser before you press any buttons) and contact
the Potted Plant. After all,
it survived three seasons as a
character with no lines. Maybe it can impart the secret to you.
Just watch out for
the gaseous entity sneaking up behind you while
Hope you liked!